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Ten More Conference Activities

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Ten more activities to enliven any conference. Use experiential games and exercises to inject energy into a large group event and ensure that participants remain engaged and take something more back to the workplace.

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Ten more activities to enliven any conference. Use experiential games and exercises to inject energy into a large group event and ensure that participants remain engaged and take something more back to the workplace.

Card Shark

Task: Win points at cards in a foursome, but is it a team or an individual game?

A hands-on experience of playing to win in shark infested waters and finding what it will take for everyone to win or the effect of playing win/lose (30 mins)

Cartoon Characters for Sale

Task: Teams make their cartoon character from Play Doh, colours having different prices. Participants then “buy” another team’s character most suited to a child’s needs.

A wonderfully kinaesthetic game that will illustrate cost and profitability principles, while highlighting key profit drivers and inhibitors in an open market. (30 mins)

Castle Keeps II

Task: Teams begin by making the tallest mediaeval castle out of paper, straws and tape. Then deal with an abundance of changes that transform their castle completely

A very challenging, fun, team action game with continual changes and role plays that will test participants’ ability to stay on task and support their leader (40 mins)

Company Logo Exercise

Exercise: Groups of participants draw two company logos, one depicting how the company really is now and the other depicting its aspirations.

Demonstration of the power of imagery in creating or supporting the behaviour and corporate culture. Also clearly identifies the gap between current reality and desired state.

House of Cards

Task: Teams build the tallest house of cards but what assumptions do they make and do they stick with accepted norms or innovate?

An energetic game that will challenge mental models most don’t realise they have and that can prevent or slow business innovation (20 mins)

Leading Coaches

Task: Teams design an educational children’s board game in two blocks of 5 minutes each and present their game. At the half way point they lose their leader to be coach of a different team

Emphasises the incredible creativity of teams when set a demanding task. Usually produces some amazing results as well as comparing leadership and coaching styles ( 40 mins)

The Minefield

Task: Teams must find their way through the minefield hidden in a maze of squares in the fastest time possible without verbal communication

A high energy game that illustrates the importance of team cooperation support for the team member on task, being in action and correcting mistakes quickly (40 mins)

Pressure Cooker Exercise

Exercise: Small teams of participants discuss, agree and write out on their pressure cooker logos their most frustrating causes of pressure. Each pressure cooker is placed on a flipchart and handed to another team who brainstorm solutions. Flipcharts are worked for as long as it takes to identify multiple solutions.

Identifying, communicating and overcoming the key barriers to pressure management and improved business performance.

Product Knowledge Exercise

Exercise: Teams of participants, in competition with each other, answer a light-hearted, but seriously intentioned, product quiz against the clock using pamphlets, manuals, guides, computer-based information and text books to help them.

An exercise in both teamwork, product knowledge reinforcement and where to find it.

WorldGAMES Olympic Trivia Quiz

Exercise: Participants participate in WorldGAMES Olympic Trivia Quiz

A great way to fill unproductive time or present prior to a training to see who cooperates and who works alone.

 

Each game in a WorldGAMES Games Pack includes a full description of how to play, a list of required equipment, approximate timing, venue requirements, full facilitator's script and optional variations.

View the Frequently Asked Questions about WorldGAMES products.

See the Terms and Conditions of Use for all of WorldGAMES training games and exercises.